Posts tagged racket
Inspired by the Digital Arts with MATLAB project, I wanted to check out if the Racket 3D Plot package could be used for a similar purpose, so I decided to plot a pumpkin…
… in which we revisit miniKanren and use it to solve a planning puzzle about ferrying some items safely across a river.
… in which we look at how to really speed up the lookup of geographic locations in a large number or regions covering the entire Earth surface. This is the problem that the tzgeolookup package has to solve: given a geographic location it needs to determine which one among the 425 time zones it belongs to, and it has to do it quickly.
The Heat Map visualization in ActivityLog2 has been updated to handle large amounts of data, making it possible to show all 11 years worth of GPS points that I have, and still being able to show an interactive map, where the user can zoom and move the map while data is loading.
… having spent most of the first blog post on writing a small game engine to be able to handle the Asteroids game, in this post we’ll look at how to implement the actors to actually make the game playable.
… in which we look how we can implement the classic Asteroids game game using only the Racket language and its graphics facilities. We’ll implement a basic game engine, a basic physics engine and the game itself, and manage to do it in about 1000 lines of code.
Can you write GUI applications in Racket? Different versions of this question shows up periodically on various Racket forums, and, of course, Racket does have a GUI Library. However, usually the person asking the question implies a bit more, and it is not always clear what this “a bit more” is…
Rather than attempting to answer the question myself, I decided to just put together some screenshots of an application I wrote using Racket.
… that is the question. To find the answer will use a logic programming DSL embedded in Racket, named miniKanren.
By the way, if you are in a hurry: the German owns the Fish. Twice.
… in which we explore using interval renderers and color maps to create a plot where the area under the line is shaded based on data from a second data series.
The Box and Whiskers plot is a method for depicting groups of numerical data through their quartiles and it is a popular way to depict statistical information about data sets, yet the Racket plot package does not support such a plot type. In this blog post we’ll explore how to add this plot type to the plot package without having to modify the package itself, and we’ll look at some useful techniques of extending the plot package.
As part of preparing for a bicycle race in my local city I wanted to look at the climbs of the bike route and evaluate their difficulty. Since all the (free) online tools only provided basic analysis tools, I decided to write my own.
There is no specific animation function in the Racket plot package, but animations can be build by repeatedly plotting individual frames onto a canvas or image using
plot/dc. The technique requires drawing the entire plot every frame, which will be inefficient for complex plots. In this blog post we explore how to construct plot animations using the
set-overlay-renderers method of a plot snip, which is a more efficient method when plots are embedded in GUI applications.