In the previous blog post, we built a password generator and packaged it as a command line utility, in this blog post we’ll look at how to build a GUI application with the same functionality and look at some of the techniques of building GUI applications in Racket.
Posts tagged racket
There are many places in todays world where you need to provide a password and, since it is not recommended to reuse them, you will need to come up with many such passwords, all of them preferably secure. This blog post shows how to build a simple password generator. You may already use a password manager and may not have a need for a new one, still, this blog post might show you a few useful techniques for building Racket applications.
The Racket language provides a variety of ready-to-use data structures and containers, however each such container has advantages and disadvantages when it comes to performance. The “everything is a list” approach makes things simple when you are learning Racket, but if you start using it for more complex programs, you need to be aware that lists are not always the best data structure to use. This guide looks at a few alternatives.
When experimenting with a new data visualization or data analysis method, it is simpler to write a prototype as a separate application, to evaluate if it is worthwhile investing the effort of adding a full feature to ActivityLog2, this post illustrates the process used to write a “training load” dashboard application in Racket.
The Racket GUI library provides a
text-field% control which allows input of arbitrary text, but only basic functionality by default. However, the class is designed to be extensible and in this article we’ll look at how to extend this control to provide a more modern input control with a cue text and input data validation.
pasteboard%object is an editor of
snip% objects and it implements some features that make sense for an editor: for example, you can select multiple snips and drag them around with the mouse, and you can move selected snips using the keyboard, you can also add any kind of snip, not just chess pieces to the pasteboard. Since none of these features are useful or desirable for a chess board game we will look at how to disable them.
This is a continuation of the previous blog post, where the racket
pasteboard% features are explored by implementing a Chess Game Board. In this blog post we look at how to restrict piece movements to chess board squares, permit only valid moves and implement turn based game play.
The Racket GUI library provides an “editor toolkit” which can be used to implement programs that use an interactive graphical canvas where objects can be moved around with the mouse. This toolkit has good reference documentation, however this documentation can be somewhat overwhelming, and it is not always clear how to begin writing such interactive application, or how to achieve some basic functionality, so I wrote a tutorial on how to implement a chess board game in Racket using the
snip% classes which are part of the GUI library.
A Racket implementation of a data frame structure, which allows efficient manipulation of data that is organized in rows and columns. It was originally written as part of the ActivityLog2 project, than moved into its own Racket package.